

Overclocking the emulator: "Config->Advanced->Enable CPU Clock Override", and increase the percentage at least to 200%. The default values are needed for Zelda I and II. Delete or comment with "#" those lines to see the textures more correctly and avoid shimmering.

16x Anisotropic Filtering: apart from setting it in Dolphin, you need to go to the game configuration file (Sys\GameSettings\PZL.ini), you'll see "MaxAnisotropy = 0" and "ForceFiltering = False" under Video_Enhancements. Disc menus for Collector's Edition and Master Quest. Bighead: skybox textures, which was a difficult and tedious task. Admentus: most of Zelda MM, some of Zelda OOT, transparency corrections, most characters, some fonts, effects, some HUD stuff, etc. masterotaku: most of Zelda OOT, disc menus, logos, new HD icons, 2D backgrounds, most of the HUD and a bit of Zelda MM. Without them, this project would be impossible. Some icons are artwork from BLUEamnesiac, a deviantart artist:

Some OOT textures come from a 3DS inspired texture pack: Nerrel's Majora's Mask texture pack for N64 emulators: Bluedart's Majora's Mask texture pack for N64 emulators: Zelda OOT Community Retexture Project for Nintendo 64 emulators: Depending on the game you play, the textures folder will need a different name. This is a texture pack for The Legend of Zelda: Collector's Edition, Master Quest disc and VC versions of Zelda OOT and Zelda MM.
